![]() If i do Plate solve only it solve.Īlso clicking the arrow keys in sharpcap gave an error "the RPC server is unavailable" but in stellarium i can move them and in ascom they move also in stellarium. I did what you said but it doesn't plate solve i don't know why, no matter the changes in gain or exposure. If you move further in one go then use steps 5 and 6. I know this can be done, but I haven't done it myselfĤ) Make sure that both SharpCap and Stellarium are connected to the virtual mountĥ) Using stellarium (or the arrow keys in SharpCap) set the mount position to roughly where you are looking with your dob (within a few degrees)Ħ) Trigger 'Plate solve and resync' in SharpCap - this will run the plate solve and then sync the mount position to the plate solve results - the co-ordinates in SharpCap and the mount pointing position in Stellarium should both update to match the area you are looking at.Īs you move around the sky, if you move less than about 15 degrees at a time then you can just repeat step 6. NET'Ģa) Set the plate solve action in the SharpCap settings to 'Sync Mount Only'ģ) Similarly set up stellarium to also talk to this simulated telescope mount. ![]() If you want to compile development versions of Stellarium, this is the place to get the source code.Yes, I think you should be able to do this.ġ) Install the ASCOM platform if you haven't already.Ģ) Set up SharpCap to talk to the ASCOM simulated telescope mount 'Telescope Simulator for. The latest development snapshot of Stellarium is kept on github. Or you may download the BibTeX file of the paper to create another citation format. Journal of Skyscape Archaeology, 6(2), 221–258. The Simulated Sky: Stellarium for Cultural Astronomy Research. This research has made use of the Stellarium planetarium If the Stellarium planetarium was helpful for your research work, the following acknowledgment would be appreciated: get support, report bugs, request new features.You can learn more about Stellarium, get support and help the project from these links: Marla Pinaire, Satish Mallesh, Vlad Magdalin. Laurence Holt, Jeff Moe (Spacecruft), Astronomie-Werkstatt "Sterne ohne Grenzen", John Bellora, Vernon Hermsen, Triplebyte, Many individuals and organizations are supporting the development of Stellarium by donations, and the most generous financial contributors (with donations of $250 or more) are HoffmannĬollaborators: Ruslan Kabatsayev, Worachate Boonplod, Jocelyn GirodĪnd everyone else in the community. Moderately dark environment (deep shadow or indoors)ĭevelopers: Alexander V.3D graphics card which supports OpenGL 3.3 and above.Linux/Unix Windows 10 and above macOS 11.0 and above.Mouse, Touchpad or similar pointing device.3D graphics card which supports OpenGL 2.1 and GLSL 1.3 or OpenGL ES 2.0.Linux/Unix Windows 7 and above macOS 10.15 and above.D/L/Nakota and Ojibwe skycultures withdrawn.add your own deep sky objects, landscapes, constellation images, scripts.ability to add new solar system objects from online resources.plugin system adding artifical satellites, ocular simulation, telescope control and more. ![]() skinnable landscapes with spheric panorama projection.graphical interface and extensive keyboard control.spheric mirror projection for your own low-cost dome.fisheye projection for planetarium domes.very realistic atmosphere, sunrise and sunset.images of nebulae (full Messier catalogue).constellations for 40+ different cultures.asterisms and illustrations of the constellations.extra catalogue with more than 1 million deep-sky objects.default catalogue of over 80,000 deep-sky objects.extra catalogues with more than 177 million stars.default catalogue of over 600,000 stars.
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