![]() There is no barrier to Apple adopting Vulkan, should they choose to. It is, however, is missing tessellation and geometry shaders. They have Metal, which is a proprietary new-generation API that uses a lot of OpenGL ES and OpenCL technology. When it comes to graphics APIs, it seems at the moment that they are trying to fence themselves off from open standards. Trevett: Apple is a Khronos member and is on the board of promoters, but you should speak to Apple about any plans to use Vulkan. Grabowski: Apple is not on your list of sponsors. A new generation of low-level APls is critical for smoother real-time user experiences and tools. So Vulkan’s big differentiator is that it is the only modern API that is a multi-vendor, open standard available to run on any platform that wants it.įor example, Google has announced that it will ship Vulkan as a native API in a future version of Android, and Vulkan is already shipping for Windows 7-10 and Linux. Metal from Apple, which works only with iOS and OS X systems.DirectX 12 from Microsoft, which works only with Windows 10.The only other new-generation APIs are these two: Trevett: Software and hardware developers benefit from a cross-platform API standard as it enables applications and accelerators to reach more platforms with lower porting costs. Why would they want to cooperate together on a new API? Grabowski: This involved 18 months of development by many in the industry. This is especially true for application already using OpenGL. If you don’t need the low level access of Vulkan, OpenGL is more straightforward to develop for. One of the key messages we want to communicate to developers is that OpenGL and OpenGL ES are not going away they will be actively developed for many years alongside Vulkan.įor applications that are already GPU-bound, OpenGL is as fast as Vulkan. The traditional 3D APIs are OpenGL for desktops and OpenGL ES for embedded and mobile systems. For example, OpenCL is for parallel computation and OpenSL ES is for audio. Trevett: Yes, Khronos has different API standards for different types of acceleration. there seem be a lot of these standards floating about. Many other application domains will probably see strong middleware ecosystems built over our new low-level API. On the other other hand, many games will simply use games engines that take immediate advantage of Vulkan, such as those from Lucasfilm, EA, Valve, and Unity. On the other hand, Vulkan can be harder to use as the application is taking on work that the driver used to do. This is great for efficiently handling large CAD models, for example. Importantly Vulkan also enables multi-threaded CPU acceleration by separating the creation of multiple command buffers in memory, before they are submitted to the GPU. This is how we get higher performance with fewer hitches. This means a Vulkan driver is much thinner, has less latency, less overhead, and fewer driver surprises. Vulkan breaks open the thick driver model of OpenGL by giving more responsibility for memory and resource management to the application. Trevett: Vulkan is for developers who need much deeper levels of control over GPUs to craft faster, smoother, more efficient applications. This lets developers submit tests to fix bugs that are causing them porting issues. For example, this is the first time there is an open source conformance test suite for a Silicon API. With our Vulkan launch, Khronos is upping its game. In the past, we did soft launches, where we would just release the specification. Also, the launch of Vulkan 1.0 today it is a hard launch, with an open source SDK, validator layer and tools, conformant drivers from multiple hardware vendors, and even shipping applications. This means the industry is coming together in 18 months of effort to release an open standard. But it's what's underneath the logo that is most important, "Industry Forged." Neil Trevett: Ha! The figures in the Vulkan T-shirt art are all the iconic 3D research models, with a little more aggression, appropriately, as Vulkan is named after the ancient deity of fire and forge. Visit Article.Ralph Grabowski: This is the first time I've seen an angry looking teapot! Large-Format Printing Gets An Upgrade Jess Lulka New Lenovo ThinkStation P410 Offers Xeon Processors David Cohn Out Of Classroom Curriculum Beth Stackpole Put Engineering Collaboration Front And Center Randall S. Energy Efficiency For Always-On Sensing Tom Kevan Next-Gen PLM: Collaboration In The Age Of The Digital Twin Amy Rowell
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