![]() ![]() Without an alpha “guardian” monster to protect the land, fierce monsters begin to show up, causing havoc for a Monster Rider from the village of Mahana. A group of hunters attacks a special Rathalos, who then retreats - taking all of the Rathalos with him. The opening cinematic lays out the groundwork for the story to come. But it doesn’t take anything away from the experience. The characters and locales pop off the screen (TV or handheld) and even the monsters look amazing, with the fine detail of scales and carapaces replaced with more “cartoony” graphics. Capcom borrowed the look of games like The Legend of Zelda: Breath of the Wild (and continued in Hyrule Warriors: Age of Calamity) with smooth, simple cell-shading, and it works incredibly well. ![]() Wings of Ruin opens with a cinematic scene that rivals some of the best anime. Monster Hunter Stories 2: Wings of Ruin is driven very much by its story - I mean, it’s in the title!? Whereas the normal MH games put emphasis on hunting huge, screen-filling beasts for parts to craft new weapons and gear to go after even bigger beasts, MHS2 lets the player take breaths, and lets the narrative grow without the need to push us into wild, chaotic combat. Adding a deeper story, turn-based combat, and a new cell-shaded art design, the sequel almost fixes everything that was off in the first game on the 3DS release. Hot off the release of the amazing Monster Hunter Rise on the Nintendo Switch, Capcom has dropped the sequel to 2016’s decidedly different take on the giant monster killing franchise with Monster Hunter Stories 2: Wings of Ruin, also on Nintendo’s hybrid handheld.
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